ChunkPreloader

ChunkPreloader.java v1.5
圆环与区域支持、更快批量、紧急终止和chunk生成控制台输出
作者: 预加载区块

命令列表

  • preload区域或圆环区块预生成:/preload x1 z1 x2 z2 <唯一识别码> 或 /preload r 最小半径 最大半径 <唯一识别码>
  • preloadset设置每tick生成区块最大数量 /preloadset <数量>
  • trunlod查询/终止预生成任务 /trunlod now <唯一识别码> /trunlod stop <唯一识别码>

权限列表

  • chunkpreloader.use可以使用所有相关命令与设置
package com.chunkpreloader;

import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.scheduler.BukkitRunnable;
import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.entity.Player;

import java.util.*;
import java.util.concurrent.ConcurrentHashMap;

/**
 * @pluginName ChunkPreloader
 * @author 预加载区块
 * @version 1.5
 * @description 圆环与区域支持、更快批量、紧急终止和chunk生成控制台输出
 * [command]preload|区域或圆环区块预生成:/preload x1 z1 x2 z2 <唯一识别码> 或 /preload r 最小半径 最大半径 <唯一识别码>[/command]
 * [command]preloadset|设置每tick生成区块最大数量 /preloadset <数量>[/command]
 * [command]trunlod|查询/终止预生成任务 /trunlod now <唯一识别码> /trunlod stop <唯一识别码>[/command]
 * [Permission]chunkpreloader.use|可以使用所有相关命令与设置[/Permission]
 */
public class ChunkPreloader extends JavaPlugin {
    private final Map<String, PreloadTask> tasks = new ConcurrentHashMap<>();
    private final Queue<String> taskQueue = new LinkedList<>();
    private int chunksPerTick = 100; // 默认极高速度
    private BukkitRunnable mainTask;

    @Override
    public void onEnable() {
        getLogger().info("ChunkPreloader已启用。");
        mainTask = new BukkitRunnable() {
            @Override
            public void run() {
                int total = 0;
                while (total < chunksPerTick && !taskQueue.isEmpty()) {
                    String code = taskQueue.peek();
                    PreloadTask pt = tasks.get(code);
                    if (pt == null) {
                        taskQueue.poll();
                        continue;
                    }
                    boolean finished = pt.tickOnce(Math.min(chunksPerTick - total, chunksPerTick));
                    total += pt.lastBatchAmount;
                    if (finished) {
                        tasks.remove(code);
                        taskQueue.poll();
                    }
                }
            }
        };
        mainTask.runTaskTimer(this, 1L, 1L);
    }

    @Override
    public void onDisable() {
        if (mainTask != null) mainTask.cancel();
        for (PreloadTask t : tasks.values()) {
            t.forceStop("插件关闭,任务被终止。");
        }
        tasks.clear();
        taskQueue.clear();
        getLogger().info("ChunkPreloader已关闭。");
    }

    @Override
    public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
        if (command.getName().equalsIgnoreCase("preloadset")) {
            if (!sender.hasPermission("chunkpreloader.use")) {
                sender.sendMessage("§c你没有权限设置并发参数。");
                return true;
            }
            if (args.length != 1) {
                sender.sendMessage("§e用法: /preloadset <每tick区块生成数量>(推荐100~1000,高于1000风险巨大)");
                return true;
            }
            try {
                int val = Integer.parseInt(args[0]);
                if (val < 1) {
                    sender.sendMessage("§c数量必须大于0。");
                    return true;
                }
                if (val > 1000) {
                    sender.sendMessage("§c警告:高于1000极易卡死/拖死服务器,仅在十分明白后果时才设定!");
                }
                chunksPerTick = val;
                sender.sendMessage("§a已设定每tick生成区块数量为: §e" + val);
            } catch (Exception e) {
                sender.sendMessage("§c请输入合法整数。");
            }
            return true;
        }

        // preload命令
        if (command.getName().equalsIgnoreCase("preload")) {
            if (!sender.hasPermission("chunkpreloader.use")) {
                sender.sendMessage("§c你没有权限使用此命令。");
                return true;
            }
            if (args.length == 0) {
                sender.sendMessage("§c用法: /preload <x1> <z1> <x2> <z2> <识别码> 或 /preload r <最小半径> <最大半径> <识别码>");
                return true;
            }
            // 圆环模式
            if (args[0].equalsIgnoreCase("r")) {
                if (args.length < 3 || args.length > 4) {
                    sender.sendMessage("§c用法: /preload r <最小半径> <最大半径> <唯一识别码>(可选)");
                    return true;
                }
                double minRadius, maxRadius;
                try {
                    minRadius = Double.parseDouble(args[1]);
                    maxRadius = Double.parseDouble(args[2]);
                } catch (Exception e) {
                    sender.sendMessage("§c无效半径,请输入数字!");
                    return true;
                }
                if (minRadius < 0 || maxRadius <= minRadius) {
                    sender.sendMessage("§c最大半径需大于最小半径,且最小半径需>=0!");
                    return true;
                }
                String code;
                if (args.length == 4) {
                    code = args[3];
                    if (tasks.containsKey(code)) {
                        sender.sendMessage("§c任务识别码已存在,请更换一个!");
                        return true;
                    }
                } else {
                    code = "TASKR" + System.currentTimeMillis() % 100000 + new Random().nextInt(9999);
                    while (tasks.containsKey(code)) {
                        code = "TASKR" + System.currentTimeMillis() % 100000 + new Random().nextInt(9999);
                    }
                    sender.sendMessage("§a未指定唯一识别码,已自动生成: §e" + code);
                }
                World world = null;
                if (sender instanceof Player) {
                    world = ((Player) sender).getWorld();
                } else if (!Bukkit.getWorlds().isEmpty()) {
                    world = Bukkit.getWorlds().get(0);
                }
                if (world == null) {
                    sender.sendMessage("§c无法确定世界。");
                    return true;
                }
                sender.sendMessage("§e正在多线程计算所有区块列表(不影响主线程),请稍后……");
                // 异步圆环chunk坐标计算
                new Thread(() -> {
                    Set<String> chunkSet = new HashSet<>();
                    int minChunkX = (int)Math.floor((-maxRadius) / 16);
                    int maxChunkX = (int)Math.ceil((maxRadius) / 16);
                    int minChunkZ = (int)Math.floor((-maxRadius) / 16);
                    int maxChunkZ = (int)Math.ceil((maxRadius) / 16);
                    double minR2 = minRadius * minRadius;
                    double maxR2 = maxRadius * maxRadius;
                    // 在这里遍历chunk坐标
                    for (int cx = minChunkX; cx <= maxChunkX; cx++) {
                        for (int cz = minChunkZ; cz <= maxChunkZ; cz++) {
                            double wx = cx * 16 + 8;
                            double wz = cz * 16 + 8;
                            double dist2 = wx * wx + wz * wz;
                            if (dist2 >= minR2 && dist2 <= maxR2) {
                                // 控制台输出关键点判断
                                if (cx == (-595606 >> 4) && cz == (803270 >> 4)) {
                                    System.out.println("[ChunkPreloader] 尝试生成 x=-595606 z=803270 (chunk:" + cx + "," + cz +")");
                                }
                                chunkSet.add(cx + "," + cz);
                            }
                        }
                    }
                    List<int[]> chunkList = new ArrayList<>();
                    for (String cc : chunkSet) {
                        String[] arr = cc.split(",");
                        chunkList.add(new int[]{Integer.parseInt(arr[0]), Integer.parseInt(arr[1])});
                    }
                    int total = chunkList.size();
                    Bukkit.getScheduler().runTask(this, () -> {
                        sender.sendMessage("§a圆环任务已准备好: §e" + code +
                                " §f以(0,0)为圆心,半径[" + minRadius + " ~ " + maxRadius +
                                "],共§e" + total + "§a个区块");
                        sender.sendMessage("§6注意: 区块生成会极其暴力批量进行,有风险极度拖死服务器,请时刻关注TPS和内存!");
                        PreloadTask task = new PreloadTask(code, world, chunkList, sender, total);
                        tasks.put(code, task);
                        taskQueue.offer(code);
                    });
                }).start();
                return true;
            }
            // 区域模式略(与上次版本相同,为节约篇幅略去)
            // ...
            // 此处省略非圆环区域生成逻辑(同上一版本没有修改)
        }
        // trunlod命令略(与上次版本相同)
        // ...
        return false;
    }

    private static class PreloadTask {
        final String code;
        final World world;
        final List<int[]> chunkList;
        final CommandSender sender;
        final int totalChunks;
        volatile int done = 0;
        boolean completed = false;
        int progressNotice = 0;
        int lastBatchAmount = 0;

        PreloadTask(String code, World world, List<int[]> chunkList, CommandSender sender, int total) {
            this.code = code;
            this.world = world;
            this.chunkList = chunkList;
            this.sender = sender;
            this.totalChunks = total;
        }
        public boolean tickOnce(int batch) {
            if (completed) return true;
            lastBatchAmount = 0;
            int end = Math.min(done + batch, chunkList.size());
            for (int i = done; i < end; i++) {
                int[] cur = chunkList.get(i);
                int cx = cur[0], cz = cur[1];
                if (!world.isChunkLoaded(cx, cz)) {
                    world.loadChunk(cx, cz, true);
                }
                lastBatchAmount++;
            }
            done += lastBatchAmount;
            int pct = done * 100 / totalChunks;
            if (pct / 10 > progressNotice / 10) {
                sender.sendMessage("§e[" + code + "]进度: " + done + "/" + totalChunks + " (" + pct + "%)...");
                progressNotice = pct;
            }
            if (done >= chunkList.size()) {
                completed = true;
                sender.sendMessage("§b[" + code + "]区块预生成全部完成!");
                return true;
            }
            return false;
        }
        public void forceStop(String reason) {
            completed = true;
            if (sender != null) sender.sendMessage("§c[" + code + "]预生成任务被终止: " + reason);
        }
    }
}

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